Worlds
Last updated
Last updated
This topic provides imagery/information about the worlds supported by PX4.
The is spawned by default, though this may be overridden by a . Developers can also manually specify the world to load: .
The source code for supported worlds can be found on GitHub here: .
The model specific worlds are:
Some rely on the physics / plugins of a specific world. The PX4 toolchain will automatically spawn a world that has the same name as the vehicle model if one exists (instead of the default empty.world):
: Includes a surface to simulate buoyancy of the .
: An empty world used to simulate an underwater environment for the .
: Used by vehicle model and includes a video widget to enable / disable video streaming. The world includes a gazebo plugin for a simulated camera.
: Includes a IR beacon for testing .